EDIT: It has come to my attention not everybody knows how to make this work, so what you do to select attacks is first click the screen (so the game recognizes your keystrokes), press the arrow keys to move the courser, press "Z" for yes and "X" for no.Update: 9:06 PM Wednesday 6/22/2011
Added some motion blurring and CLOUDS.Update: 2:47 PM Wednesday 6/22/2011
Finished Hilbert's frames! Hope you enjoy Update: 4:31 PM Monday 6/20/2011
I fixed some graphical errors and improved other aspects that were bugging me, and I programmed in Wrap. Though, like everything else it's incomplete, so now it's just a weak attack that looks cool |D (will finish LATER) (also it has no sound... yet.)EDIT: 4:37 same date
Apparently the button spazzed out for some reason. Fixed that though.Update: 11:59 PM Wednesday 6/15/2011
I added the option to use Growth and enhanced some of the audio. After I'm done with all Snivy's moves, I'll add an AI for Audino, give her attacks, actually program fainting, and finally FINISH HILBERT'S BACKSPRITE. Then do something else Original post:
IT HAS MUSIC.
Okay, since I moved to this account, I decided just not to update my .swf on my old account and upload my newer progress here. Seems fair enough, yes? As you can see, I added attack data for Vine Whip and Leer. Leer isn't finished yet (gotta add that "Audino's defense fell!"), but it's playable... Unless you pick Growth or Wrap.
But anyway, I did not finish Hilbert's backsprite, yes. I'll get to that laaaaater. I also did not give an Audino an AI yet. So now you get to freely kick the crap of a wild Audino. That can't die. Yes, I also have not programmed fainting yet. c:
... dA wai u no é